![]() When playing with a high Perception, it is possible to "sense" the enemies even before they come into view. Perception determines how far away enemies can be detected on the compass (enemies show as red bars). ![]() Modifies: Explosives, Lockpick and Energy Weapons skills. to 6:00 p.m.)Īgility 6, Pilot 60%, Unavailable to deathclaws and dogs Cautious Nature (+3 for random encounter placement).Sharpshooter (+2 when determining range).Perception medical procedure by ACE with the green memory module (+1).Perception is required for many perks, such as PE 8 for Sniper in Fallout, Fallout 2, and Fallout Tactics. ![]() In Fallout Tactics, the Perception stat is used to determine the range at which sneaking characters get detected. A combination of the Traps skill and Perception is used to detect traps on the ground. It also determines how far away they start from hostilities in random encounters. A player character with higher Perception may notice things that allow them to open up new dialogue options on occasion. Modifies: Sequence, ranged combat distance modifiers, and the First Aid, Doctor, Lockpick, Traps and Pilot skills. ![]() 3.2 Interactions that require Perception stat. ![]()
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